|       | 
| Filming Bombs: On
Farocki’s War at a Distance
 | 
| I wanted to see War At A Distance so much, I almost missed it. The
exhibition of four of Harun Farocki’s video works at Gertrude Contemporary in
October 2011 was advertised months in advance and, by the time I walked through
the park and past the faded Funland Amusements sign, the days were long and
hot. Farocki was a name I had seen in magazines and scholarly books, a name I
carefully recorded – and misspelled – in my diary next to a photocopied picture
of Kutlug Ataman’s Women Who Wear Wigs.
Almost all my encounters with art begin like this, via an indistinct image of a
show put on in a distant country accompanied by vague but enthusiastic text
that somehow imparts a spark that ignites my imagination. Before October,
Farocki was an artist whose work I had created, an imaginary artist whose installations and found footage films
were a loop of a few static shots that had been printed and reprinted online
and in magazines, spliced together and placed in an imaginary gallery, one
which almost always had exposed beams and cool, polished, concrete floors.
 | 
| A
      filmmaker, writer and installation artist, Harun Farocki made his first gallery
      film, Interface, in 1995. Screening
      work in a gallery suited him, because he discovered he could reach a far
      greater audience than he had in cinemas and on television. ‘When Interface was shown at the Centre
      Georges Pompidou for more than three months in a wooden box structure, with a
      bench for five people in front of two monitors, I worked out that it would
      reach a greater audience than in any film club or screening venue that relates
      more to cinema.’ (1) Being able to use more than one channel was also
      inspiring; in recent years, Farocki has predominantly made multi-channel
      gallery installations. War At A Distance brought together I Thought I Was Seeing Convicts (2000), Eye/Machine (2000), Serious
        Games 3: Immersion (2009) and Transmission (2007).
   
         The dual
        channel Eye/Machine was installed
        best, projected across two walls with the divide in the corner of the room. In
        this piece, Farocki sometimes uses the two screens as though they were
        consecutive shots on a single channel, creating shot/reverse shot combinations
        that happen simultaneously. As he explains in ‘Cross Influence/Soft Montage’,
        one of the most striking moments in Eye/Machine occurs during a scene where factory machines clatter away on the left screen
        and a rocket bomb hurtles across the right. The voice-over explains that, as
        the machines are improved, the operators no longer need skills. Farocki writes,
  ‘the manual labourer on the left screen, the red rocket on the right. The
        worker turns his back to the rocket, the rocket flies away from the worker – a
        negative shot/reverse shot – yet a connection that holds its own.’ (2)
   | 
 
 
 1.
        Harun Farocki, ‘Cross Influence/Soft Montage’, in Antje Ehmann and Kodwo Eshun
        (eds.), Harun Farocki: Against What? Against Whom? (Köln: König, 2008), p. 73.
             
 
 
 
 2.
        Ibid., p. 70.
         | 
| Farocki interview, ‘Material’, from CINE-FILS | 
| Some images:
       ‘The image becomes enigma when, by our indiscreet reading, we
        make it emerge in order to display it by tearing it away from the secret of its
        measure’, the philosopher Maurice Blanchot wrote, (3) about how we read and how we
        think about what we read. Farocki’s images refuse to be read so indiscreetly. Through
        montage, Farocki gives the image back its plurality.
         | 
 
 
 
 
 
 
 
 3.
        Maurice Blanchot, The Infinite Conversation (Minneapolis: The
        University of Minnesota Press, 1993), p. 324.
         | 
| After
      seeing Respite (2007), James Benning
      describes Inextinguishable Fire (1969),
      that powerful film about napalm that begins with Farocki burning his hand with
      a cigarette. ‘“How can we show you napalm in action?” Farocki asks, “And how
      can we show you the injuries caused by napalm? If we show you pictures of
      napalm burns, you’ll close your eyes.” So, “We must stop
        looking away”’, Benning writes. (4) The folly of looking away is what
      Farocki’s project is all about. He co-opts images from newsreels, archives,
      surveillance videos, instructional tapes and computer programs, splicing them
      together to create previously unimagined junctures. There are shots in
      Farocki’s work that began life as propaganda, as advertisements meant to
      demonstrate the awesome power of faster, cleaner and ever more distant killing
      machines. But as Georges Didi-Huberman observes, ‘images, no matter how
      terrible the violence that instrumentalises them, are not entirely on the side
      of the enemy’. (5)
   
         In Serious Games 3: Immersion, a soldier
        with post-traumatic stress disorder relives, via a virtual reality game, the
        events in Iraq that led to his breakdown. The man we are seeing is not really a
        soldier. He is an actor playing a soldier during a training conference for army
        therapists; but he plays the soldier so powerfully that it is difficult to tell
        what is happening. On one screen, the virtual reality image plays while, on the
        other, the soldier describes the events, all the while holding a machine gun
        and wearing virtual reality goggles. His story goes like this. On his first
        deployment, he and his partner Jones are sent out to take down propaganda
        posters from the streets. Against protocol, they split up: ‘It’ll be faster’, Jones
        says; when a car bomb goes off, Jones is killed. There is dust everywhere. The
        soldier does not know what is going on. All he can see are Jones’ legs, blown
        helter-skelter across the street. He pushes the goggles off his head and looks
        away from the game. The therapist who has been leading the session talks him
        back inside. He puts the goggles back on, and the virtual reality image swings
        back onto the screen.
   | 4. Benning in Harun Farocki, p. 37. 
 
 5. Georges Didi-Huberman, ‘How To Open Your Eyes’, in Harun Farocki, p. 46.
         
 
 
 | 
| He kept looking and I kept looking and it was as if these
      virtual images were even more horrible than real images of war – because they
      claimed to stand in for the hot fleshy experience of pain, when they could not.
       At the end of the session, we hear clapping and the therapist addresses an audience about the software. The actor takes off the goggles and smiles. The brusque cut from emotion to matter-of-fact computing software-speak jars, and violently so, the first time I see the film – because I think the man really is a soldier and not an actor. Later, I discover that a lot of people have a hard time believing the man is an actor. I begin to wonder if virtual reality is so real that, after you have played games such as this, you are changed. Some very young boys, 8 and 10, tell me about a video game set
        in Afghanistan. ‘You shoot ‘em’, one of them tells me. ‘Who?’, I ask. ‘Who do you shoot?’ ‘Iraqis’, he says. ‘You know, the enemy’. I forget to point out that Iraq and Afghanistan are two different
        countries and two different wars.
         | 
| There is
another kind of virtual reality present in Transmission,
the longest and only single channel work in the show. In Transmission, people visit sacred places hoping for luck,
transcendence and a communion with the past. People pass through these spaces,
mimicking the action of the person in front of them and, in turn, transmitting
the gesture to the person following. The gestures vary only slightly from
person to person, as if they were all role-playing the part of a pilgrim
visiting a sacred site. In The
Transmission Of Affect, Teresa Brennan writes, ‘the
transmission of affect means that we are not self-contained in terms of our
energies’. (6) A group of women wildly press their ears to a large marble stone
where, it is said, Jesus was nailed to the cross. Legend has it that hammer
blows can be heard resounding deep within the rock and, even though this is
impossible, I am sure many have heard them.
 | 
 
 
 
 6.
        Teresa Brennan, The Transmission Of Affect (Ithaca: Cornell
        University Press, 2004), p. 6.
         | 
| 
 | 
| Another role-playing session. A prison guard plays a frustrated inmate and is
      tackled to the ground by another guard. The atmosphere is charged with energy
      and camaraderie. They are all large people with big arms and legs bursting out
      of their uniforms, but they look achingly human. They are the supermarket
      cashiers, but for a banal happening of chance. Toward the end of this work, I Thought I Was Seeing Convicts, I’m
      reminded of W.H. Auden: ‘Evil is unspectacular and always human’.
   
         I Thought I Was Seeing Convicts was shown on two small television
        sets placed against the wall, as if at a surveillance desk. On one screen, we
        see an application devised to work out how to arrange supermarket shelves, so
        that customers take the longest route to get from the entrance to the checkout.
        Little dots represent customers walking through a hypothetical store. On the
        other screen, we see surveillance footage showing prisoners moving around a
        prison. Each prisoner is a little dot. The guard watching the footage on a
        computer clicks on a dot and it brings up the prisoner’s file. The guards watch
        the computers, not the prisoners. The tracking devices let the guards know
        where every prisoner is, all the time. In another sequence, a camera
        overlooking a prison courtyard is fitted with a nozzle. When the inmates begin
        fighting, the camera itself sprays chemicals over the men.
   
         At the
        end of the film we are shown the footage on which the whole work hangs: a
        surveillance video showing an inmate at Corcoran prison in California being
        shot and killed by guards positioned high above the prison yard. The man,
        William Martinez, was one of five men killed by guards at the prison over a
        period of ten years. In that time, guards shot at inmates 2000 times. In this
        prison, or maybe another one, we hear a guard describe how they place bets on
        fights and put rival prisoners out in the yard at the same time. The yard at
        Corcoran is narrow and triangular. A few men, looking small and indistinct on
        the grainy footage, enter and wander listlessly about. The fight breaks out and,
        on the soundtrack, a male voice slowly explains each
        movement. The footage shudders into slow motion. One of the men swings the
        other over his head. The man being thrown lands, the shot is fired, and the
        other man falls to the ground, dead.
   | 
| 
 | 
| What happens to us when we look away and let the machines do our
seeing? What transmission can there be between man and machine? Farocki’s
images are questions, not answers – but this is their strength. By   wiping away the rigid ‘indiscreet readings’ these images were intended   to serve, and bestowing the clarity of possibility on them, Farocki   hands us the images of the world we keep looking away from.  I do not yet know
quite how, but this, my first true encounter with Farocki, has been a special
one.
 | 
| from Issue 2: Devils | 
| © Sarinah Masukor and LOLA 2012 Cannot be reprinted without permission of the author and editors. |