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William D. Routt (i)
Briefs
AM writes:
Philip is keen to have a session on anime
and other issues Japanese [for the World Cinema Now Conference held at Monash University,
27-29 September 2011] – and how he thinks its main currents are being
overlooked in Western discourse. You wouldn't have to speak along those lines
specifically, but could I tempt you to share a panel – just you and him – on
contemporary anime, where you both get about 40 minutes to present/speak?
WR writes to AM:
As for the title/brief description [of my
paper] … well, as you might expect, Philip and I have not actually talked or
even corresponded. I have to think about a title, although the brief
description will be easier (providing, of course, Philip isn't doing the exact
same thing … I have a bit of my presentation planned in which I point out how I
have been shadowing Philip since at least 1989 and that every time our paths
have crossed I have ended up doing something that in effect has prepared me for
this panel) …
PB writes:
How Anime Fucks The World (And You With It)
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(i) Most of the written text of this piece was first presented at the World Cinema Now conference held in Melbourne, 27-29 September 2011. I had begun to prepare a slide show to (as I thought) accompany the paper but had not been able to implement it properly. When I put this version together I realised that the visuals were far from being an accompaniment, and were in fact integral to what I had written. I was writing pictures as well as words all the time, quoting them silently as I quoted Jean-Luc Nancy out loud; the visual-free conference presentation had betrayed the intended text. So what you read here is what I ought to have done … better than I would have done it then. I owe a deep debt of gratitude to Adrian Martin for having arranged the panel at which I and Philip Brophy presented papers, and having urged me to persist in preparing a publishable version. Special thanks are also due to Philip, for reasons which will become apparent to the reader. Thanks also to Anna Dzenis, who is always going above and beyond the call of duty for her friends, to Judy Routt for listening and looking a lot, and to virtually everyone to whom I spoke and sometimes heard at the conference, and especially to Nicole Brenez, Elena Gorfinkel (and Béla Tarr), Vinzenz Hediger, and Meaghan Morris (and Cynthia Rothrock) and all those people I had not seen for such a long time (and, always, Diane). My research for this paper began with a wonderful, and changing, list of the top anime by Mecha Guignol. That research has continued into the present at the Anime News Network Australian website:where Usagi Drop had just streamed its final episode as I completed the conference paper. And finally that research has been fuelled by what I have found at Anime DVD Plaza in Malaysia and what I have been able to obtain from Madman in Australia. To both these retailers I owe a big debt of gratitude (and so do my wife, my children and my grandchildren).
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*
Background |
Disco. In 1981 Philip Brophy wrote a piece on disco that asked the musical question, ‘What is This Thing called Disco?’, then I wrote a piece called ‘Disco Hoodoo’ on disco as an escape from slavery. (ii)
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(ii) Philip Brophy, ‘What is This Thing Called Disco’, Art & Text No. 3 (Spring 1981), pp. 59-66. William D. Routt, ‘Disco Hoodoo: 20 Paragraphs for RFT’, Art & Text No. 3 (Spring 1981), pp. 76-79.
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Soundtrack. Philip Brophy began writing about sound in 1989, (iii) and I heard him talk about his sound design for Body Melt in 1993. Then, much later, I began to include bits on sound and sound design in what I wrote. (iv)
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(iii) Philip Brophy, ‘Film narrative / narrative film / music narrative / narrative music’, Cinema Papers 71 (1989). (iv) ‘Pieces’, Screening The Past 10 (June 2000).
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Anime. Philip Brophy started talking about
anime beginning in 1991 and publishing on the topic in 1994. (v) Under the
influence of what I read and particularly of the 1994 Kaboom! exhibition
that he curated and the volume he edited for the exhibition, I began to write
about anime, starting around 1995 – and
that piece was not published until 2007. (vi) He has
written a lot more about anime than I have.
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(v) Philip Brophy, ‘Apocalyptic Scenarios in Japanese Pop Culture’ (talk: 41st Melbourne International Film Festival, 1991); and ‘Ocular Excess: A Semiotic Morphology of Cartoon Eyes’ in his edited book, Kaboom! (Museum of Art, Sydney, 1994). (vi) ‘De Anime’, paper for the Second International Animation Conference, Sydney, 3-5 March 1995.
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I am telling you all this so that you realise that what you will read here is very much in the wake of Philip, not in advance of him – but not so much tracking him as awash, yawing all over the pond, while he sails always already ahead and on course. |
*
Experience. Peripherals. Universe.
Actually, my experience with anime
is not at all the result of the heavy swell that Philip Brophy has splashed
over my life. The experience does, however, run uncannily parallel to my
experience of Australia.
On the way to Australia in 1976 – that is,
in a state of limbo – our family first saw anime on LA television, indeed on Japanese
language TV. A former work colleague, significantly an ex-pat New Zealander, had a five-year-old son who was hooked on Yuusha Raideen (1975-76)
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and we watched an incredibly dynamic and
terribly confusing episode with him. Immediately we went out and bought a
gigantic toy Yuusha Raideen for the kids.
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But, on our arrival in Australia, there was
disappointment. No anime on TV, and only a handful of (smaller) related toys in
stores.
More than a decade later I saw fan-subbed
videos of Bubblegum Crisis (1987-91)
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Dominion Tank Police (1988)
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and the Appleseed OVA (1988)
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and I was hooked.
There began a continuing off-and-on interest,
fuelled in part by manga, especially as manga became available in English
language versions from US companies like Viz. Shops like Hobby Japan sold
fan-subbed videotapes while English translations of manga, and even some issues
in Japanese, could be found at Minotaur and Alternate Worlds. And, of course,
there was Akira (1988) in the cinemas
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and, much later, Neon Genesis:
Evangelion (1995-96) on SBS television (1999).
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What was my experience, then?
First of all, my experience was of ‘peripherals’, that is, pretextual and
contextual materials of anime. Yuusha Raideen was condensed down into
one mecha toy, and that was anime for ten years or more. Hobby Japan mainly
sold acrylic models of anime and manga characters. And manga made another,
parallel world for me – clearly related, sometimes overlapping. I was aware of
the pervasive significance of manga in Japanese culture but not, at that time,
of the similar (and growing) significance of anime. At any rate, manga became
part of my comics culture, which had been mainly French and retro US; and among
the manga I remember there were especially Kishiro's Alita
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Koike & Kojima's Lone Wolf
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Sonoda's Gunsmith Cats
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Asamiya's Steam Detectives
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and, much later, anything by CLAMP –
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all of which have generated anime echoes.
Thus, I became aware of a whole lot of
mostly Japanese things with some kind of generic tie to anime or manga: plastic
models, J-pop, ornaments, Hello Kitty – and later, certain Japanese video
games, ball-jointed dolls and Cosplay.
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There is a similarity here, which should
not go unremarked, between these peripherals and the fan merchandising
generated by Charlie Chaplin,
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Mickey Mouse
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and Shirley Temple
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(to name only three notable early
examples).
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Still, anime was not quite behaving in the
way it is assumed classical Hollywood cinema behaves, for even those 'golden
age' Hollywood-related merchandising efforts are – mostly juvenile – exceptions to the mainstream.
How to understand this difference?
The idea of so-called peripherals is a
clue, because it seems to me that the manga, toys, songs, figures, role-playing
are actually not at all peripheral to anime in the way that they usually are to
mainstream world cinema. Anime is not stories but a universe: anime universe
(and that is not ‘world cinema’). This is a universe characterised by its
variety and its fungibility. The sticky fabric of this universe is always
tearing: destroying and revealing. And this universe does not generate meaning
or a message. No: It. Makes. Sense.
I am sorry to be using ‘universe’, an even
bigger word than ‘world’ (not to mention ‘sense’, an even fuzzier word than
‘meaning’), to suggest points of difference between what this essay is about
and what ‘world cinema’ is about. It sounds as though I am claiming anime is
more than world cinema, when all I am suggesting is that world cinema is less
than anime. World cinema is Only One Thing, whereas anime universe is just one
of an infinite number of universes dotting resonant strings.
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Anime universe is a universe of immediacy (as Philip writes), a universe of touching, that touches you, interrupts you, distracts you, shreds you – a universe where you are forever looking in another direction. You do not have to dress up to dress up in anime. You do not have to own a Hello Kitty figure to possess a Hello Kitty figure, to have heard J-pop to have listened to it and so on – just as, in the Real World, you do not have to wear a suit to be a suit, to eat at McDonalds to know a Big Mac, to have listened to Kurt Cobain to be dead again. (And, of course, anime universe generates a bubble that can float within the worldly universe, the world cinema universe, while it tears it and is torn by it). (vii)
Now you understand why disco is a key step
in understanding anime – because disco signifies something more than a pop
music style. It was, even is, a way of dressing and moving, a way of
understanding how things work – in short, an alternate world, if not a
universe. Music often works like that. If anime distinguishes itself from
musical worlds like disco, it is very much because of its cosmic ambition, the
way in which it insists on going beyond the everyday and into space, fantasy,
the past, madness. Anime shares the aspiration of symbolism – or any other form
of mysticism – to change the conditions of existence itself, to reawaken, to
look again.
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(vii) I am sorry to be using the word ‘bubble’ as well, because I do not want you to believe that I am indirectly summoning the spirit of Peter Sloterdijk through it, but ‘bubble’ it is. |
This would be the place to say something about Genshiken (2004) and Welcome to the N.H.K. (2006), two anime series that deal fairly directly with the idea of an anime universe through the characters of otako, stone fans. And the thing for me to say is that these series deal explicitly with that universe as it intersects with, runs parallel to, and glances off of, an everyday ‘normal’ world. Such a consciousness of itself as difference bears witness to the deliberate fabrication of the anime universe by its inhabitants. (viii)
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(Genshiken)
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(viii) In the context of the tendency of this paper, it is unfortunate that one reviewer of Welcome to N.H.K. wrote, ‘This is more than just anime. This is film’. (James Brusuelas, qtd. In Wikipedia). I have to say that this quote put me right off actually watching the series.
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*
Listening to Anime
Anime, at least as I understand it, is
television and television is broadcasting.
‘Broadcasting is the wireless distribution of audio and video content to a dispersed audience
via broadcast radio, broadcast television, or other’ the Wikipedia says and I guess
most others would agree.
This is the point where things start making
sense to me, but I fear you will think that it is the point where I start
losing the plot (both are true). Anime, then, is first of all television,
which is as they used to say, a broadcast medium. Hollywood movies are film,
by contrast at least, a narrowcast medium. Anime, as replicated in its
peripherals, ripples out in waves like soundwaves almost accidentally
encountering an audience among the billions over which it washes. Hollywood
movies draw an audience in, just as a visual attraction draws the gaze: they
are centripetal, not centrifugal in the way that anime tends to be. A movie targets a viewer, each movie pretends to be only one and crafted for a particular
person, pretends it is a fishing line even when it is actually a net woven to
fit only some species of fish. A movie depends, then, on the idea that it has
prior, hidden knowledge worthy of making it the destination of your pilgrimage;
a movie wants you to go home with it. Anime, on the other hand, is wandering
through the crowd with its hand out, ‘Please take me home to your house’.
Mostly no one takes any notice. But anime is always there for you to pick up.
Anime is like what you hear in this way,
where film is like what you see.
There is a distinction I guess I ought to
make between empirical essentialism (which is what my distinction between anime
and films may seem to be) and making distinctions between differing ideas of
cultural objects (which is what I intend that distinction to be). I am not
advocating some kind of material determinism on the order of ‘anime/television
is essentially this, world cinema/film is essentially this’. Rather, it seems
that the history of cinema takes a forked road here. The Japanese anime path
diverges from the world cinema superhighway in conjunction with the development
and success of anime television since the early 1960s. It leads anime in quite
different directions from those taken by world cinema in general and Hollywood
specifically. I will be taking up some of these ideas a bit later on.
Now let
Jean-Luc Nancy tell us something of listening. That is the English title
of one his short books, published in France in 2002.
(À
l'écoute title page with sanctioned marginalia)
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2002 was the year of Azumanga Daioh |
and Haibene
Renmei
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À l'écoute was finally published in English (with the addition of some related essays) in
2007.
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2007 was
the year of Baccano!
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Toward the
Terra
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and Moyashimon. (ix)
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(ix) Jean-Luc Nancy, Listening (New York: Fordham University Press, 2007 [2002]).
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Here is
how sound manifests itself in listening, according to Nancy.
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Sound
essentially comes and expands, or is deferred and transferred. Its present is
thus not the instant of philosophico-scientific time … sonorous time takes
place immediately according to a completely different dimension, which is not
that of simple succession … It is a present in waves on a swell, not in a point
on a line; it is a time that opens up, that is hallowed out, that is enlarged
or ramified, that envelops or separates, that becomes or is turned into a loop,
that stretches out or contracts, and so on. (13)
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He is
writing about a continuous ocean of sound – OR what happens as we try to
understand what it is to be listening. I want to make the distinction signalled
by OR because, clearly, I am trying to suggest that listening is a mode
of experience, a way of apprehending a wide variety of phenomena, not sound
alone. If we try to think about existing in the midst of waves we may
understand the universe in a different way than if we think we are each of us
points on a plane. By using the metaphor of ‘a universe’ in conjunction with
anime, I was trying to suggest that anime evokes, hints at, that different
experience parallel to listening.
___
[And
perhaps for other reasons it is important to note that anime may evoke such a
response in gaijin like me because of its difference: its different
visual style, its different language, the different culture(s) it represents,
the different kinds of peripherals it generates and is generated by. The
experience of anime perhaps overwhelms me in its difference. Surrounded by so
much difference one attempts to understand it in the way one might attempt to
understand Japan if one were suddenly displaced into it as in an endless
ocean.]
While I
was thinking about, researching and writing the conference paper about which
this piece is based (and again while I was revising and rewriting for
publication) my ears were congested, rendering me partially deaf. It is strange
how such an experience isolates one. I was withdrawn from those among
whom I live, as though I had become a ghost. Sound is what connects me to
everything around me, it is the phenomenological manifestation of
community or ‘a universe’.
___
Nancy
writes that ‘sonorous time takes place’, suggesting that sound and time have a
special relation and that what he might call (but doesn't) ‘time-space’ is significantly
different from ‘space-time’. In phrases like the ones Nancy uses, we are
ourselves displaced without moving; around us the worldly universe, the ‘known
universe’, shifts into something that does not lend itself so easily to
understanding and the way we commonly think and communicate.
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The
sonorous present is the result of space-time: it spreads through space, or
rather it opens a space that is its own, the very spreading out of its
resonance, its expansion and its reverberation. This space is immediately
omni-dimensional and transversate through all spaces: the expansion of sound
through obstacles, its property of penetration and ubiquity, has always been
noted. (13)
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Yet it is
also the case that sound is familiar, even intimate. We are at home, cushioned
as well as assaulted by sound. If we do not, cannot, speak of it effectively,
this does not mean that we do not experience it every moment; only that
language tends to have become tied to vision, at least for those of us in the
Occident, those of us who consider ourselves educated – enlightened. It is only
that in listening we are, it often seems, lost to language.
Being lost
to language ought not mean being lost to expression, lost to communication,
lost to system or structure. Of course, sound expresses, sound communicates,
sound structures. And of course not everything we see is language either,
language fails before any number of visual experiences; and, within language, a
poem or a common metaphor can rob us of the language to engage with it. As
Nancy writes, ‘The difference between cultures, the difference between the
arts, and the difference between the senses are the conditions, and not the
limitations, of experience in general, just as the mutual intricacy of these
differences is, as well’ (11). If, then, I extend what Nancy calls listening to
a broader sensing, the idea that the apparently terribly visual anime universe
can be productively understood in terms of sound may not seem quite so perverse
as perhaps it did before.
Listening
extends and ‘intends’ the idea of a universe – placing that phenomenon within as well as without – which is to say, ‘resounding’. So that indeed in
the anime universe, as Philip writes, intimacy is coterminous with the cosmos,
the one always acting as a limit, a critique of the other. The effect of the
critique or caricature effected by anime listening is to at once contract and
extend the ‘normal’ perception of self and world – that is, to confuse it and
fuck it up. I ask, ‘In what way am I a Japanese cartoon? If not, why not? If
so, why so?’ It is not so much a question of why those crazy things happen in
anime as why don't they happen to me. And what would I be if they did?
*
Re-Sounding
Peripherals sweep out from what point? Not
from a film, or even a television program – rather, the film or program is a
peripheral to something else: a character, a diegesis – something that cannot
be given a point in time and space and which is (paradoxically?) peripheral to
the anime universe.
Nancy makes much use of the idea that sound
‘resounds’, returns. In the anime listening universe that I am describing,
resonance predominates, every phenomenon sounds and resounds. Indeed, this is
one of the reasons I was struck by the similarity of what Nancy describes and
the universe of anime. The anime peripherals I listed before all resonate with
each other, all bump into one another, all penetrate each other, even
themselves, so also the voices, the songs, the conventions, the styles, the
stories, the defining moments, the slitting, squeezing and piercing.
This is a universe of neverending
fungibility. Anime, like sound, propagates through a mechanics of the fungible:
that is, it re-sounds, replaces itself and parts of itself by simulacra.
The
‘influence’ of any singular sound or other facet of the anime universe is
complicated by its rolling out in a universe of plural resounding
sounds/facets. I think this can be seen fairly readily in those elements of
anime which have been, from time to time, used in world cinema (like mecha
robots), but perhaps most clearly of all in the complicated international
relationship between post-war westerns (US and European), Hong Kong martial
arts movies and the Japanese samurai genre – which has little, if anything, to
do with anime.
___
Here is Nancy on (Western) music:
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But
nothing is more remarkable, in this order of consideration and experience, than
the history of music, more than any other artistic technique, in the course of
the twentieth century: the internal transformations following Wagner, the
increasing importations of references outside of music labeled ‘classical,’ the
arrival of jazz and its transformations, then that of rock and all its
variations up to their present hybridizations with ‘scholarly’ music, and
throughout all these phenomena the major transformation of instrumentation,
down to the electronic and computer production of sounds and the remodeling of
schemes of sonority (timbres, rhythms, notations) which itself is
contemporaneous with the creation of a global sonorous space or scene whose
extraordinarily mixed nature – popular and refined, religious and profane, old
and recent, coming from all continents at once – all this has no real
equivalent in other domains. (11-12)
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‘No real
equivalent in other domains’?, but he might be writing about the cinema. Or,
perhaps I ought to say, ‘something of the same things can be said of the
cinema’, because indeed Jean-Luc Nancy would not be writing that about
the cinema. And by ‘the cinema’, yes, I mean the whole mess, the Big Picture, du
cinéma en général et du son corps en particulier. Tactically, I really
ought not to put Nancy's quote here because comparing what he says of music to
what can be said of the cinema in general calls into question quite a lot
(maybe everything) I seem to be writing and will continue to write in this
paper. But then, you need to know that I lie a lot, mostly when I am writing,
because writing makes no place to resound, to say everything.
*
Experience: (Sound) Flattening.
Nancy on
sound (again) to act as a transition from one dimension of experience to
another.
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Sound has
no hidden face, it is all in front, in back, and outside-inside, inside-out in relation to the most general logic of presence as appearing, as
phenomenality or as manifestation, and thus as the visible face of a presence
subsisting in self. Something of the theoretical and intentional scheme tuned
to optics vacillates around it. To listen is to enter that spatiality by which, at the same time, I am penetrated, for it opens up in me as well as
around me, and from me as well as toward me: it opens me inside me as well as
outside, and it is through such a double, quadruple, or sextuple opening that a
‘self’ can take place. To be listening is to be at the same time outside
and inside, to be open from without and from within, hence from
one to the other and from one in the other. Listening thus forms the
perceptible singularity that bears in the most ostensive way the perceptible or
sensitive (aisthetic) condition as such: the sharing of an
inside/outside, division and participation, de-connection and contagion. ‘Here,
time becomes space,’ is sung in Wagner's Parsifal. (13-14)
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I am giving you that passage at this point
because it describes for sound what I sense in my audio-visual experience
of anime.
So, for me, anime suggests flat, animated drawings:
thin versus thick, ‘all in front, in back, and outside-inside, inside-out’.
Flat, yes, but as I understand it, by no means Superflat, a capitalised
descriptor applied to a particular attitude toward contemporary Japanese
culture. For Superflat purports to find something (ugly) beneath the surface,
beyond the frame, and I can discern nothing there. The flatness I am thinking
of is the experience of Arietty, the Borrower (2011) versus that of Tangled (2010): Ghibli versus Disney/Pixar.
I mean also a two-dimensional soundtrack,
sound on the surface, not much if any echo or reverb, not much space or
breadth. Mundane sound maybe, economical or efficient, no ambient noise (what
noise could there be in a drawing?). In mecha anime and magical girl series
Japanese voice acting makes the soundtrack parallel the artifice of the
drawing: the point being that, of course, real people do not talk the way they
do in Sailor Moon (1992-93) or R.O.D. (2001). In anime, musical
sound plays a decorative, stylistic role as much, more than, a narrative one;
theme songs dialogue with the anime they border.
Most anime is characterised by television
production values and what is termed ‘limited animation’: consider the
wonderful first series of Astro Boy in its stark black and white,
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or the flat still dragons in Record of
the Lodoss War (1990).
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Limited animation is now regarded as one of
the strengths of anime, a register of expression for auteurs. Limited animation
can look ‘cheap’: drawings of actants floating or gliding instead of walking,
no one moving in the background, reiterated shots and sequences, mouths moving
soundlessly, voices speaking while faces are turned away, so many still images animated
by voice. So much stillness. So much held back. So much lacking. Such
restraint.
And so much repeated, so much convention – such fulsome reiteration. The duel sequences in Revolutionary Girl Utena
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and all the costume transformation scenes
for magical girls, like
Sailor Moon
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Magical Girl Lyrical Nanoha
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and Princess Tutu; (x)
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(x) There are a couple of compilations of magical girl transformations on YouTube which illustrate, without necessarily intending to, common elements and forms of this complex motif as well as the cleverness and talent of some of those who have undertaken its variations.
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the standard opening and closing pop songs
and title sequences done in fashionable styles by singers and groups with the
right kind of image; and so on (Usagi Drop).
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School (Sunday Without God),
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clubs (Genshiken),
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dubious projects – political, social,
economic, cultural (Serial Experiments: lain);
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androgynous figures (Toward the Terra);
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boys with deep social issues (Astro Boy),
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girls with deadly skills (Cowboy Be-Bop),
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cute nonhuman creatures, many of them cats
(Revolutionary Girl Utena),
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depraved viewers (Genshiken);
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hair colour (xi) and style
(Angel Beats!),
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(Mushishi)
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(New Dominion Tank Police)
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(Gankutsuou)
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(Eccentric Family)
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(The hair says everything about this
character, including that he is really a tengu).
And then there are eyes: big (Astro Boy)
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(Darker Than BLACK)
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medium (Darker Than BLACK),
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small (Darker Than BLACK)
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even ‘realistic’ (Gankutsuou).
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‘Ocular excess’ (Philip's words):
(Steam Detectives)
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(The Melancholy of Haruhi Suzumiya)
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(FLCL)
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Mouths: small, toothy, huge (Darker than
BLACK)
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(Bubblegum Crisis)
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(Record Of The Lodoss War).
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Hair, eyes, mouths and colour are sometimes
used together to create drama far exceeding mere narrative decoration (Baccano!)
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There are ideographs of banality as well as
drama/character: banal food (The Melancholy of Haruhi Suzumiya)
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(Cowboy Be-Bop)
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banal clutter (Ano Hanna)
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banal interiors (Angel Beats!)
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(R.O.D.)
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(Steam Detectives)
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(Gankutsuou)
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banal cityscapes (R.O.D.)
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More or less genre-specific conventional
gestures and actions: the evil laugh (xxxHolic, pronounced ‘holic’ in
accordance with the romanji, ‘horikku’),
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the embarrassing moment (Genshiken)
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the outstretched arm (Melancholy of
Haruhi Suzumiya)
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the face of rage (Magical Shopping
Arcade Abenobashi)
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and many visual and aural conventions
having to do with fighting. These are but two.
(xxxHolic)
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(Samurai Champloo)
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All of these limiting conditions thin out
or flatten the experience at the same time that they surround us with it. Like
sound, the limited animation of anime ‘has no hidden face’, but to experience
it is, as Nancy writes, ‘to enter that spatiality by which, at the same time,
I am penetrated, for it opens up in me as well as around me, and from me as
well as toward me: it opens me inside me as well as outside, and it is through
such a double, quadruple, or sextuple opening that a 'self' can take place’
– or, as I understand it, this is how anime
fucks us.
*
(Black Lagoon)
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*
Experience: Drawing (Writing).
Suppose the history of the cinema were not the history of photography in motion but the history of drawing in motion. Suppose it were first animation. (xii)
Looking at the DVD collection of ‘early’
(mostly 1930s) Japanese animation released by Digital Meme (xiii), first I
noticed the two-dimensionality of the images, so like the same qualities of
early European and American (and Australian) animation. But then I realised
that the real value of the collection as a whole is that it demonstrates
convincingly that ‘limited animation’ is not simply the product of post-war
‘television animation’ in Japan, but historically the very condition of the possibility of animation for Japanese cinema: all the films in the four disc collection are
‘limited animation’.
The films themselves are open in their debt
to ‘Western’ influences but, at the same time, quite clearly and deliberately
exploring ways of animating Japanese subjects and styles.
They treat their medium as animated drawing,
but Japanese drawing:
(Sanko And The Octopus, 1933)
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(xii) Nancy has written (of course!) a book on drawing, a wonderful book which is quite à propos. He compares drawing with sound. He understands how we are drawn up and out within it. He has collected a ‘sketchbook’ of quotations without which one would not be. For him, I would say, drawing is animation, already animation. Sometimes in his book drawing becomes what is called, by some interested in the theory and practice of criticism for the cinema, découpage. But to enlist his writing again here would be to betray him twice. (Jean-Luc Nancy, The Pleasure in Drawing, translated by Philip Armstrong, Fordham University Press, 2013). (xiii) Japanese Anime Classic Collection, Digital Meme DMSF 1001, 2007 (4 DVDs). This is an extremely interesting collection.
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animating folk tales,
(The Stolen Lump, 1929)
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boy samurais,
(Momotaro The Undefeated, 1928)
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abstract patterns (in conjunction with
Japanese music) often rendered in an ostentatiously Japanese manner.
(The Black Cat. 1929)
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In the United States at the same time, the
Fleischer brothers were emphasising the rotundity of Betty Boop,
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Popeye and Bluto. That is, American
animation was on the verge of transforming itself from animated drawing to
animated sculpture – looking more and more like the other movies on the program
and killing slapstick comedy in the process.
(The Rotoscope)
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(Snow White Live)
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(Polar Express)
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The result were cartoons (a fine thing): the kind of phenomena that can dance with Gene Kelly and act with Bob Hoskins, the kind of phenomena that are still touted as being capable of replacing photographed humans with computer generated programs, the kind of phenomena that will bring the dead back to the silver screen. (xiv) In US mainstream animation, the model of the medium rapidly became the photograph, which is to say the machine-recording, the camera-eye. The cinema was (supposedly, ideologically) without humanity, culture, of its own: pure science. What was before the camera was culture, was human – and was given. In US mainstream animation, what was before the camera was ‘a picture’ (as distinct from ‘an image’, a figure, a story, a character) and ‘imagination’ or ‘genius’. (xv)
But in the Japanese animated films, the drawing, the lines themselves, could convey the sense of Japan. The way a figure was drawn, the decoration of the costume or the setting, a particular attitude or motion (a character's dance, for example) proclaimed precisely what photographs could only represent at one remove, so to speak. These films positioned themselves within a calligraphic tradition, a tradition of writing in which what we might think of as ‘only decoration’ was in point of fact (or brush) the flattened thing itself. What mattered was not the story or its meaning but the experience: the sense in the telling, the reality in the touch of the work – yes, the writing, the sound, the taste and feel of it. (xvi)
LINES ARE NOT 'REAL'. INVISIBLE IN THE
WORLD EXCEPT AS THEY TRACK THE UNSEEN: THE BOUNDARIES OF COUNTRIES, THE MIDDLE
OF THE ROAD, OTHER EDGES, THE SIGN THAT POINTS ONE WAY, THE CHART, THIS LAND IS
YOUR LAND, THIS LAND IS MY LAND, OTHER CONNECTIONS – THE (HEART) BEAT OR (LIFE)
BREATH, DEATH (FLATLINE) – POPULATION, GROSS, NET, AVERAGE, MEDIAN, WEALTH,
POVERTY – HAPPINESS, DEMOCRACY, POPULARITY, GUN OWNERSHIP – WARMING, COOLING,
CARBON. LINES ARE HUMANITY'S NECESSARY INVENTION, THE TRACE OF WHICH HE WROTE,
‘INTER-EST’ AS SHE MIGHT HAVE SAID. EACH LINE IS AN IDEA. DRAWING MAKES LINES
SO THAT WE MAY OBSERVE INVISIBLE PHENOMENA.
LINE ANIME STILLS
(Mushishi) You will say that these
lines are biased in one direction because they are abducted from an anime
episode that is about the arts of writing. Perhaps that is so, but just see how
those arts are applied!
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(xiv) In this regard, see Anne Eisenberg, ‘Novelties: Animated or Real, Both Are Believable’. New York Times (28 August 2011).
(xv) This sets up a conflict, to be sure. For what is in front of the animation camera is dead (it is a cel, a photograph, a puppet, even sometimes a dead animal). The photograph kills, but animation gives life.
(xvi) In the context of the ‘influence’ of anime, or its lack of influence, consider the game, El Shaddai: Ascension of the Metratron.
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Everywhere there are lines of figures.
(Mawaru Penguin Drum)
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Combat traces visible and invisible lines.
(Sword Art Online)
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(xxxHolic)
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Lines become fuller: they bloom and burst,
etch and fracture, trace and slice.
(Sword Art Online)
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(Ano Hana)
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(Cowboy Be-Bop)
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(Gankutsuou)
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I think then, that anime is not only best
apprehended through listening, but that what it is doing is best understood as writing. For writing, as I am using the
word here, is much better at giving sense than revealing meaning – and sense is
what I believe is made by anime (and music and, if I must be honest for a
moment, by the cinema even when it tries its best not to). Moreover, sense
always has a ‘voice’, as Nancy says.
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Sense, if
there is any, when there is any, is never a neutral, colorless, or aphonic
sense: even when written, it has a voice – and that is also the most contemporary
meaning of the word écrire [‘to write’], perhaps in music as well as in literature. Écrire in
its modern conception – elaborated since Proust, Adorno, and Benjamin, through
Blanchot, Barthes, and to Derrida's archi-écriture – is nothing other than making sense resound beyond signification, or beyond
itself. It is vocalising a sense that, for classical thought, intended
to remain deaf and mute, an understanding [entente] untimbred [détimbrée] of self in the silence of a consonant without resonance. (34-35)
Writing is
also, very literally, and even in the sense of an archi-écriture, a
voice that resounds. (36)
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In anime, writing, the calligraphic line, the drawing line, writing, moves within strictures, which is to say within a frame. It wriggles, it coils, it stretches, collapses, multiplies, shreds, slashes, strokes, whips, bloats, stinks, disappears and reappears. By contrast, the too-too sullied figure, which may be said to be the object of the moving photograph, the product of photography, is a bounded surface substituting for what is really beneath. The figure signals something beyond the frame, the figure defies the visible inasmuch as it is always concealing an other side, while a line – drawing, writing line– having no other sides, shows itself complete. (xvii)
Within the frame, the movement of the
drawing, writing line takes infinite form: anything can happen – and most
particularly anything can happen that is not real, which is to say (in one way)
not figurative. More or less current anime TV series like
Ano Hanna
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(xvii) Michael Bay and other Western action filmmakers, frustrated by the deception and incompleteness of figures, blow them up and, at the same time, Western art cinema makes and remakes the story of the inadequacy of what can be seen, a cinema based on inference.
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Muwara Penguindrum
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Usagi Drop
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play with this condition of drawing,
writing anime, insisting equally on the impossibility of the intimate anime
cosmos and of its parallel with the mundane expanding universe that we
understand as real.
IN THE SAME WAY NOT VERY MANY ANIME IMAGES
ARE INNOCENT, VISIONS OF UTOPIC SPACE UNSULLIED. LINES DIVIDE, BUT OFTEN THEIRS
IS A DIFFEENCE WHICH MAKES NO DISTINCTION. WHAT THEY DIVIDE IS, AFTER ALL, NO PLACE – AND NO PLACE REMAINS ON EITHER SIDE OF THE LINE, INDIVISIBLE. INDEED,
THEN, LINES ARE UNSUBSTANTIAL; A COMMENT UPON WHAT YOU SEE, NOT IN THE END AN
ALTERNATIVE TO IT; WHILE THE IMAGES IN WHICH THEY APPEAR SHARE A PALETTE IN
WHICH PRIMARY COLOURS ARE RARE, EVERYTHING IS SHADED, MUTED, GREYED. THE IMAGE
IS FULL OF GRAIN, SAND AND SMOKE GET IN YOUR EYES, INFINITESMAL SHARDS
PREJUDICING THE SURFACE, SUGGESTING THE IMPURITY, ORIGINAL SIN, OF DRAWING AND
WRITING, A NEED TO FILL NOTHING, TO KEEP ACTIVE, SIGNING.
The recognition of the impossibility of
what it constructs and the resemblance of that construction to the world we
think we know ought to be a general condition of world cinema, but it is not.
And, in saying this, I am not so much gesturing to the way in which we have
been enduring a cinema of remakes for such a long time now, but to the way in
which world cinema remakes, Hollywood remakes, are generally so pedantic, while
anime's so-called slavish adherence to convention and to reproducing the
success of other media produces instead such singular works as
Steam Detectives
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Cowboy Be-Bop
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Gankutsuou |
Mushishi
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Samurai Champloo
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Moribito |
not to mention FooLy CooLy (FLCL)
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and anything by CLAMP, for example:
Sakura
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CLAMP School Detectives
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X
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and, of course, xxxHolic.
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Really, the idea that Japanese ‘genre
cinema’ is confining by comparison with, say, the Hollywood B-western or
contemporary US action cinema, is simply absurd.
(Political?) dimensions
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‘We are
living in a fake world; we are watching fake evening news. We are fighting a
fake war. Our government is fake. But we find reality in this fake world. So
our stories are the same; we are walking through fake scenes, but ourselves, as
we walk through these scenes, are real. The situation is real, in the sense
that it's a commitment, it's a true relationship. That's what I want to write
about.’
Although
Murakami might be considered an anime phenomenon with his accessible yet
‘experimental’ narration and his use of fantasy devices (and that relation has
been commented on in print), he claims to dislike animated movies. He claims
that video games bear some similarity to his writing and, significantly, that
music (jazz) is a key influence: ‘Writing a book is just like playing music.’
(‘Haruki Murakami, The Art of Fiction No. 182’, interview with John Wray, The
Paris Review No. 170, Summer 2004)
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I note that the infinite movement of a line
within a frame surely must ultimately result in fibrillation, entropy – the
heat death of the universe, perhaps especially of the anime universe (or, put
another way, ‘becoming’ is not inevitably a life-affirming alternative to
‘being’). Fibrillation is one state of eternity. Entropy can be avoided in the
short term by temporal structuring, and narration is one of the ways in which
humans structure and imagine time. That is, there is an inherently
utopic side to telling stories: inasmuch as, faced with ultimate entropy, any
end is a happy one. This tension is nicely manifested in the narratives found
in anime and some other serial forms, where there is a desire for continuation
à la Scheherazade, as well as one for closure. And thus, in anime, we often
experience closing down (ending) masked as opening out (an implied new
beginning) or opening out masked as closing off, ‘mystical closure’ (xviii) and the
closure of the mystical.
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(xviii) This is a phrase I first heard from Kim Montgomery. |
Opposition
to the system can no longer articulate itself in the form of a realistic
alternative, or even as a utopian project, but can only take the shape of a
meaningless outburst. What is the point of our celebrated freedom of choice
when the only choice is between playing by the rules and (self-)destructive
violence?
Alan
Badiou has argued that we live in a social space which is increasingly
experienced as 'wordless': in such a space, the only form protest can take is
meaningless violence.
. . .
And this
is the fatal weakness of recent protests: they express an authentic rage which
is not able to transform itself into a positive programme of sociopolitical
change. They express a spirit of revolt without revolution. (Slavoj Žižek,
‘Shoplifters of the World Unite’ [print version], London Review of Books,
19 August 2011)
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Here I should like to contrast maps and
anime drawing. Each is a specific type of exaggeration/emphasis/abstraction
related to the ‘real world’. Maps always have to strain to reach beyond what
they show. Maps stretch out for the infinity within their frame; all maps are
impossible, all maps represent what you do not, cannot see. Anime drawing,
however, exaggerates what can be seen (and heard); it makes you look again,
betrays it with lines. Anime drawing or writing signifies human inability, the
finite, limitations of seeing and hearing; it can never suggest there is
something beyond drawing, beyond its exaggeration and its flatness – only that
there is something beside it.
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‘A fake
world’. ‘The situation is real’. ‘Meaningless violence’. ‘A spirit of revolt
without revolution’.
Or a
suggestion that there is something beside it.
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I think that what anime writing or drawing
produces is caricature. Caricature is not positive. It is useless; it can't
tell you what road to take. Caricature is not pretty; it is intimate, mundane,
homely. Yet caricature defies realism, the world it thinks it knows must lie
beside it. In all this caricature is the opposite of a map – and it is also
both more fun and more apt to wound.
In anime there are millions of images or
lines of slicing, flatness, and the sharp edge. Anime slices into one's sense
of self and universe; anime makes slices of that sense (xix)– transforming
it in the process, flattening it, making it transparent, bizarre mirror images.
However, in writing this paper I have been most challenged, not by the extreme,
excruciating slices made by
Neon Genesis Evangelion
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(xix) On the day the earth finally exploded, a fragment from it was blown all the way up to heaven. This fragment was, in fact, a Kosher salami. Several angels gathered around the object the like of which, of course, they had never seen before. ‘It must be important’, said one. ‘Let us take it to the Holy Virgin; she will know what it means’. So they picked up the salami and took it reverently to Mary, the mother of God. ‘Please tell us the significance of this, the only thing left from the final destruction of earth’, they implored. ‘I cannot be certain’, murmured the Virgin, ‘But it seems awfully like the Holy Ghost’.
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Gankutsuou |
Angel Beats
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Revolutionary Girl Utena
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Mawaru Penguin Drum
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and the like – all of which I do love – but
by sweet, equally lovely, mundane caricatures, mundane universes, mundane stories
of Genshiken,
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Usagi Drop,
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and Moribito.
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What happens when anime takes its place
beside live action, when anime territorialises the provinces of classic realism
upon which it borders and within which its bubble floats?
I have said that anime is writing, and what
I do – what I have done in preparing this material as a paper for a conference
and what I have done in preparing that paper for this piece, what I find I am
impelled to do – is write. Yet I still have not written of anime, only of
tropes like universe, listening, drawing, writing, lines, something beside it.
I cannot say anything useful about the more ordinary, and obviously serious
series I have just mentioned, except that they trace a line for me, challenge
me more than the wilder, more daring ones – perhaps in the way that I find
myself often more challenged by works that are secondary, banal, even failed
beside me – finally, works that don't interest most people, even me, all that
much. That is alright, because the only thing I can write is writing after all.
(Baccano!)
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from Issue 5: Shows |
© William D. Routt 2014. Cannot be reprinted without permission of the author and editors. |